ALCHEMISTSrules and recipes

reading the contracts… Back to the mine

Mining

The mine runs in one-minute sessions. Every minute has a challenge and a threshold in bits. You hash sha256(address ‖ nonce ‖ challenge) for the whole minute and keep the hash with the most leading zero bits. In the next minute you submit that hash together with the submit price in ETH. One address submits once per minute. The ingredient is sealed until the challenge of the minute after your submit exists; your next submit reveals it, or you press Reveal.

RuleValue
Threshold corridor30 … 43 bits
Retargetevery window, at most a few bits per step, from the estimated network hashrate and the target of K mints per hour
Tier by work above the thresholdCommon at the threshold, Uncommon +2 bits, Rare +4, Epic +7, Legendary +10
Supply extrasevery N minted pieces of a type at a tier raise that tier's bar for that type by one bit
Rarity unlockstiers unlock permanently as the estimated network hashrate grows
Upgrade roll1 in 16 reveals come out one tier higher
Mythic key roll on revealone in N reveals drops an unclaimed mythic key
Submit priceprice0 × (1 + √(E / D)) × network pressure, where E is mined minus burned; no ceiling
Network pressure±12.5 % per window when the mint rate is above or below K; floor 1, ceiling ×1000
Orea fixed reserve; every submit consumes one ore; K halves at 50 %, 25 % and 12.5 % left; the vein is exhausted at 0
Farm multiplierK grows with log2 of the network hashrate over a reference, capped
Typeone of 40 ingredient types, uniformly random: 8 metals, 8 minerals, 8 herbs, 8 woods, 8 beast parts

Potion of Purification

Two herbs of one tier brew instantly into one potion of that tier. Every refining attempt burns one potion.

Furnaces and refining

A furnace is built from ingredients of its own tier; it refines ingredients up to its tier, and a furnace hotter than the ingredient adds a bonus. Refining burns N ingredients of one type and tier plus a potion of that tier; on success one ingredient of the next tier comes out, on failure everything is lost. N follows the heat of the network: 10 at the corridor floor, fewer when the threshold is high.

FurnaceBuilt from (tier of the furnace)RefinesCooldown
Refining tierSuccessHot furnace bonus

Crucible

Ten ingredients of one tier melt into random ingredients of the same tier. Choosing the output category costs pieces. Every output piece rolls for a tier up (Legendary cannot rise) and, at higher tiers, risks a tier down.

TierOut, any categoryOut, chosen categoryTier upTwo tiers upTier down

Ritual items

Five ingredients by the item's recipe are sealed into a ritual item of their tier. There is a chance of one tier higher and a roll for a mythic key bound to the item kind. The first five kinds are required for the summoning, the last three are optional enhancers (an empty enhancer slot counts as Common).

ItemMetalsMineralsHerbsWoodsBeastsRole
TierTier upMythic key

Mythic keys

Twenty-one unique keys, each the signature belonging of a named alchemist and bound to one item kind. A key drops from a reveal or a craft roll while unclaimed keys remain. In the summoning a key in its slot yields the named 1/1 alchemist.

KeyAlchemistSlot

The Cauldron and stage two

Every submit price flows into the Cauldron, a Safe treasury behind a 48-hour timelock. Stage two, after the core loop shows demand: summoning alchemists from eight items (rank = floor of the average item tier, quotas per rank, cap 5555, named 1/1s from keys), a daily stream of 30 % of the Cauldron to holders by cohort and rarity, and 70 % brewing for the ritual of the Philosopher's Stone.